The entrance to the Strip is guarded by several Securitrons. When entering through the Strip's north gate, Gomorrah is located to the right and the Lucky 38 is situated to the left. Drunk NCR soldiers can be seen dancing in the fountain of the Ultra-Luxe, being forced out by an MP unit and a Securitron. Finally there are also alternate lines for the "girls gone wild" scene in the fountain that never actually play. This can be obtained by completing the G.I. It was formerly the Old Las Vegas Mormon State Historic Park, and was the first building constructed in Las Vegas. Oddly the brahmin actually used in this sequence is identified as the second created brahmin NPC for this bit. A city devoted to vice and sin - What's not to love? The fact there is a vault in the bottom of the casino suggests this was possibly an early iteration of Vault 21. 3: In Vault 21 in the guest room just west of the inaccessible door to the south. There are also peculiar unused dialogue lines to warn the player about entering off limits areas and to "return to the surface"(!). Interestingly the video shows TWO special sequences being played at once (drunks and girls in fountain), and it's also of note that in this video the drunks START at the monorail rather than moving towards it (this might have just been staged this way for the video; I THINK this may be the legendary press demo in action). The Strip is sometimes internally referenced as "the street". Merchants can be found in various locations throughout the Mojave Wasteland in Fallout: New Vegas. It's likely this was changed when their dialogue was never finished properly, making them completely unresponsive/useless until the player has got at least one act for the quest talent pool. These seem to be early ideas for what would later become the strip's scripted sequences (e.g. Walter was originally supposed to be found pacing around the area he is located in in the final game, and his wife was meant to follow behind him. They became the Omertas, Chairmen, and White Glove Society, running the Gomorrah, Tops and Ultra-Luxe casinos, respectively. However, there are some MP lines that ARE used, but are tagged to markers that have been removed from the patrol route and dumped outside the level (VStripSS2Middle3MPAMarkerREF & VStripSS2EmbassyMPAMarkerREF, they're dumped behind Gomorrah). It seems there was some kind of distinction between these two places at some stage of development, even if the Street was just an earlier name for the strip. [6][7] While the families were rebuilding the casinos, the rest of the locals were hard at work erecting an enormous wall around the Strip. Beyond that, through another gate, is Vault 21, Michael Angelo's workshop and the NCR Embassy. One solution is to travel to the Strip by monorail from Camp McCarran (unless it is already destroyed). robots However, there are some MP lines that ARE used, but are tagged to markers that have been removed from the patrol route and dumped outside the level (VStripSS2Middle3MPAMarkerREF & VStripSS2EmbassyMPAMarkerREF, they're dumped behind Gomorrah). Though a few warheads managed to break through the defenses, the main city and vast majority of the surrounding area were spared from nuclear destruction. Through the first gate, the Tops casino, the Ultra-Luxe, and the monorail will be found. Other actors Their area prefix (2E0) places them at the end of the strip, on the same side as Vault 21 and Michael Angelo's Workshop are located. However, in the final code only one of them is ever used. [2], In the process of rebuilding the Strip, Mr. House also effectively "bought out" the residents of Vault 21. ref id The E3 version shows considerable changes to the area; not only is it one coherent worldspace with no gates dividing it, but it's also wider. This perhaps suggests the strip code was written later/with this problem in mind. In addition to normal … It seems there was some kind of distinction between these two places at some stage of development, even if the Street was just an earlier name for the strip. Billy's main line however, is set to never stop being said, so you can never hear the short line. The first Tops Promoter also has full dialogue about Billy Knight, but this can never play as the lines check the variable TopsP01Performer1, when every other talent related line (including the one for Hadrian!) In New Vegas, that means areas like the Las Vegas Strip and towns including Nipton and Goodsprings. Location 23: The Strip - Lucky 38 The Stratosphere at ground level: Time to meet Mr House! "; For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas." Some of the tribes resisted, but three tribes eventually gained Mr. House's favor. The destroyed bridge near Vault 21 is notably absent in this version, and the plants outside the Ultraluxe seem slightly different. The New Vegas Strip is a settlement in the Mojave Wasteland. Walter was originally supposed to be found pacing around the area he is located in in the final game, and his wife was meant to follow behind him. (New in v 1.4) This is what it does: New markers: - Camp McCarran Terminal - Camp McCarran Airstrip Tower - Camp McCarran Supply Shack - The Strip North (Lucky 38 and Gomorrah) All dialogue in this scene is delivered via packages, and packages to speak all the unused dialogue lines exist e.g. The original TheStripWorld is not present in the game files. Interestingly also this video entirely contains placeholder dialogue recorded by the development team! Sometimes, when advancing in "For the Republic, Part 2", the door to The Strip is locked. All the dialogue is the same as that used in the final game, but the actual voice acting is completely different and obviously amateur performances. The second Tops Promoter has DIFFERENT fully voiced dialogue (about the Lonesome Drifter and Bruce Isaac) compared to the promoter used in the game, but for some reason was never used. Fallout New Vegas. The others are stranger - one spawns some sun loungers and bottles of beer on top of the NCR Embassy, and a further one inexplicably spawns some cushions and a mattress propped up at a 45 degree angle on top of the Gomorrah casino (!?). Several of the dialogue lines used by the drunk troopers and MPs in the StripSS2 sequence are unused. All dialogue for this scene exists in the quest vDialogueTheStrip. Specifically by "The street" the game means Las Vegas Boulevard. It seems even at this stage that persistent Refs were used for the random gambler NPCs, which is interesting as the early Freeside used placeatme characters which results in greater variety of NPCs but seems to cause crashes. The pre-War city of Las Vegas was founded on May 15, 1905, and was a thriving tourist destination until the Great War. Reputation icon from Fallout: New Vegas. In the final game it is its own separate world space presumably to keep performance up (otherwise the strip and its NPCs would have to be loaded as well, after all). The New Vegas passport is a miscellaneous item in Fallout: New Vegas.It is listed as Counterfeit passport in the game.. Characteristics [edit | edit source]. At this stage the strip was split into eight notional areas [n.b. Interestingly, both maps have a vault door at the back of them. VStripSS1 (girls in fountain scripted scene) has lots of unused dialogue. It doesn't have its destination set like the other cow, however. Though they struck a deal with Mr. House to establish a base in the area (along with control of Hoover Dam), the NCR has never had control of The Strip. That's way too many to fit onto any one map, so we've broken up the wasteland into six sectors: Northwestern; Northeastern; Western; Eastern; Southwestern; Southeastern. The Courier also has the option to gain access by passing an 80 Science che… videogame_asset My games. NCR soldiers are seen dancing with the hookers near the gate leading to the second part of the strip. Now it is used as the headquarters for The Followers of the Apocalypse. This is also the case in Cass' location barks. A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies. One "goof" is a man chasing a woman around in much the way the children do in Freeside (tellingly the woman has no clothes on..). check their relevant XXXXRecruited variable in VMSTopsTalentPoolScript. They can't all have been intended to have been said in the short sequence, so possibly they were going to be randomly assigned, which never happened. The game takes place in 2281, four years after the events of Fallout 3. What is more interesting is that there is some floating navmesh for what looks like the station platform of the monorail. [3], In the years following the war, the Strip was settled by tribal families. part of This was likely cut when it was clear that getting the content present in the final game running would be difficult enough. There are also Mojave civilians and NCR troopers stored here who were supposed to have a confrontation around Camp Golf as the civilians try and steal water from the troops only to be chased away. Securitron dialogue is broken to a ridiculous degree. The second promoter also has a goodbye line that doesn't work due to checking for the wrong NPC ID - the player can tell him to "stop bugging" them and leave them alone, to which he replies he is only doing his job. There are a number of disabled objects linked to markers that are named "streetgoof". Their area prefix (2E0) places them at the end of the strip, on the same side as Vault 21 and Michael Angelo's Workshop are located. Their dialogue is the same as their sober counterparts. Between the vanilla game, my mod and NVR, both Freeside and The Strip now has a grand total of 12 casinos! The original iteration can be seen in the E3 preview video, and most tantalisingly a slightly later iteration of the same version in the early play through presentation with J E Sawyer. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. After close to two hundred years, Mr. House immediately began searching for the mysterious platinum chip and rebuilding the glory of Las Vegas. Dialogue lines VDialogueTheStreetSS2DrunkHome11 and VDialogueTheStreetSS2EscortHome07 are completely unused. 2EOCasLoHotelLobby01 is the same map only with different floor textures used, and nothing in it. When one line plays, it sets up conditions so that the other can play (assuming the lines had the conditions set as Billy's do in the finished game, but they do not). [1] Because Mr. House was dedicated to restoring Las Vegas, he insisted on transforming the tribes into families with cultures that hearkened back to Vegas' glory days. [5], In the process of rebuilding the Strip, Mr. House also effectively "bought out" the residents of Vault 21. In most cases though, the other mod should be compatible. 4: Inside the Las Vegas Boulevard Station, on the ground to the left of the Mojave Express dropbox, next to letter #5 5 map marker sayto line. If a silenced. He also has the wrong voice type set in one of his base character traits, so he cannot say the dialogue recorded for him if that template is used. The New Vegas passport is a miscellaneous item in Fallout: New Vegas.. Characteristics. Welcome to New Vegas Version 1.1 now available! Information about factions and reputation. He also has further dialogue that is unfinished but shows it was also originally intended for the player to able to ask the Promoter about the Chairmen. The New Vegas Strip is a settlement in the Mojave Wasteland. I've seen a few other people try to tackle this but this is my... Home Minecraft Maps Fallout New Vegas Strip Minecraft Map videogame ... can change their personality drastically. This design was for some reason changed to the junk wall design found in the final game, and is fully represented as such in the intro video (which however, does NOT show the ugly dividing gates, either as a necessary aesthetic compromise - the strip looks terrible with them in place and would break the fly by camera effect - or because they weren't there when the video was made). The only problem is, you can’t actually get there thanks to copious invisible walls. Segments VStripSS1SecDialPack02 etc. Technical Though a few warheads did get through in the outskirts, most of the city was spared. It will be found inside an office room in … Walter and Ethel Phebus have unused AI packages. New Vegas Restoration - Gives The Strip a much needed makeover. Several of the dialogue lines used by the drunk troopers and MPs in the StripSS2 sequence are unused. In fact this variable is set once he's talked about Hadrian - but once he's done that you still can't hear the Billy lines as Hadrian's come first so take priority. Even then these lines are botched - the way Hadrian's lines work is that you hear them once, and then the promoter won't tell you about them again (they're a say once), and he will just give you a shorter "go see him!" The second Tops Promoter has DIFFERENT fully voiced dialogue (about the Lonesome Drifter and Bruce Isaac) compared to the promoter used in the game, but for some reason was never used. After the Battle of Hoover Dam, the NCR negotiated an MP (military police) presence on the Strip, but their influence remains small.[6]. This event only happens once. He also has greeting lines, including one where he gives the player back their weapons, which suggests at one stage this was not an automatic event on leaving the casino like it is in the full game and the player would have to specifically ask for their guns back (and good god would that have been annoying). Though they struck a deal with Mr. House to establish a base in the area (along with control of Hoover Dam), the NCR has never had control of The Strip. Fallout: New Vegas settlement Unused maps 2EOCasHiHotelLobby01 and 2EOCasloHotelLobby01. The cinematic was rendered earlier in development before the gates were utilized due to memory limitations. Fallout: New Vegas, The Mojave Wasteland, Interactive map. What is more interesting is that there is some floating navmesh for what looks like the station platform of the monorail. Cass' dialogue is interesting as there are lines both for the "Street" (which she even specifically refers to by name) as well as the "strip" which in the end are merged into the same trigger code to take place in the same area. A lot of cut stuff is located in this map. Blackjack is a card game in Fallout: New Vegas, playable in any of the six working casinos. The video also clearly shows the aforementioned second exit from the Tops. Both Promoters have script variables to set on this matter, but only the second promoter has a dialogue topic relating to it - unfortunately it's only a placeholder one that was never finished. Possibly this points to the contents of the monorail map originally residing here. After the great war, the Strip was settled by various tribes which has created quite a bit of tension. Despite this, the Strip itself was not re-settled, and after close to two hundred years, Mr. House immediately began searching for the mysterious Platinum Chip, and rebuilding the glory of Las Vegas. via: fallout.wikia.com Griffith Peak is an unmarked location in New Vegas that also technically impossible to get to. TopsP01Performer1 and similar variables in VFreeformTheStreet02 seem to be vestigal parts of a randomisation system for these lines (they can't just be set to random, as these NPCs are part of other dialogue factions and will just say all that stuff as well, instead of only talk to the player about the acts) that was never finished. This sequence appears to have caused all kinds of trouble until someone worked out that just increasing the Activate distance of his AI package was enough to make his message unmissable. Locations. Used to get into the New Vegas Strip.. It is located at the end of the Strip, within a rundown building across from Michael Angelo's workshop. Cell Data When one line plays, it sets up conditions so that the other can play (assuming the lines had the conditions set as Billy's do in the finished game, but they do not). VStripSS1SecDialPack02 etc. The rest of the Securitrons inside will also fight and give infamy. : The content is not described in full detail on this page. The video clearly shows the structural changes that occured, including the old style walls that stretch far back from the final area's sides, and the plants near the monorail being found in the circular style planters rather than the final game's rectangular ones. Games. An early video clearly shows this door in place internally, and interestingly has no kind of doorman or anything, which suggests maybe it was removed once this idea (bouncers frisking customers) came into play. NOT physically split up] for moving NPCs around, with triggers to move them to the intended position. These are just four topics: vDialogueTheStripVStreetCasinoGuardTopic000 - 4. Through the first gate, the Tops casino, the Ultra-Luxe, and the monorail will be found. The map above shows the boundaries of these sectors, plus a few noteworthy locations. It's also apparent from this that the area would have extended further sideways, probably with a second row of casinos etc. They're completely unfinished, and 2EOCasHiHotelLobby01 seems to have at some point repurposed for all kinds of behind the scenes stuff (the marker VTestMark, for example is used by loads of things as a general dumping ground for no longer needed NPCs). Interestingly, both maps have a vault door at the back of them. The Strip North Gate When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers. A lot of cut stuff is located in this map. Site There is a second jet near Vault 21 that is not linked to the correct enable marker however, so is always disabled, possibly on purpose. New Vegas Strip The New Vegas Strip is based on the real world location of the. Sending out PDQ-88b Securitron scouts, Mr. House started negotiating with local tribes to exchange his considerable resource stockpiles for their help. There are also peculiar unused dialogue lines to warn the player about entering off limits areas and to "return to the surface"(!). In the opening scene, the Strip is shown without the gates separating each section. There are also several enemies called "vspawntest" that were an early test for "Oblivion" style chanced spawns. Even though it's set in an alternate version of the real world, the Fallout series still features many locations and buildings that exist today. There is a random encounter merchant at that location, and there are eight possible merchants the game could use here. In the final game the area where the doorway would be is now a wall (it's the area Benny eventually stands in front of if you don't immediately walk up to him in the Tops). The station vendor also lost her sandbox package for this reason. Located outside of Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the New Vegas map. The Securitrons will also allow access with a, A passport can be acquired for free and without needing to pass the Speech check by completing the, Having a "Liked" or greater reputation with the NCR, wearing an NCR uniform or travelling with, The Securitron outside of the Strip guarding. There are also some curious leftovers from early testing present in the game files. NCR soldiers can be seen walking drunk around the Strip. There's early dialogue for a generic casino bouncer character in vDialogueTheStrip. 5 in Freeside and 7 in The Strip. Beyond the BeefBye Bye LoveClassic InspirationFor the Republic, Part 2How Little We KnowPheeble WillRing-a-Ding-Ding!Talent PoolThe House Always WinsThe Moon Comes Over the TowerWild CardBig WinnerBig Winner, The GomorrahBig Winner, The TopsBig Winner, Ultra-LuxePlaying on the Old JoanaRazzle Dazzle!Suits You, SarahTourist TraipseUseless Baubles or Fancy Trinkets?We Must Stop Meeting Like This, IV A lot of them are simply different takes of the same dialogue, while others are unique (such as one girl asking a securitron "where is your friend sexy Vic?"). The Courier can not gain entrance initially due to their presence. The Vault - Fallout Wiki is a Fandom Gaming Community. They're clearly layouts for a casino, but none of the final game casinos use this layout at all. All the buildings are static, but their presence makes the strip feel far larger and more urban. All dialogue in this scene is delivered via packages, and packages to speak all the unused dialogue lines exist e.g. [4] Because Mr. House was dedicated to restoring Las Vegas, he insisted on transforming the tribes into families with cultures that hearkened back to Vegas' glory days. Freeside Open: Makes Freeside feel how the developers wanted Freeside to be. [3][4] While the families were rebuilding the casinos, the rest of the locals were hard at work erecting an enormous wall around the Strip. They work by placing several Coyotes, but also some unfinished enemies that would randomly despawn themselves. Mister HoldoutSarah WeintraubStreet vendors The New Vegas Strip is a part of New Vegas in the Mojave Wasteland in 2281. The embassy has had three ambassadors since its establishment including Phillip Granger, Susanna Edith, and Dennis Crocker . sayto line. [5], Eventually, the NCR military itself arrived were surprised to find the Strip so well-protected and heavily policed. They work by placing several Coyotes, but also some unfinished enemies that would randomly despawn themselves. After the Battle of Hoover Dam, the NCR negotiated an MP (military police) presence on the Strip, but their influence remains small.[9]. Apparently this was removed by the game's last patch, to stop them from bumping into other NPCs. You can use a console command to get the key: This page was last edited on 23 September 2018, at 19:37. 1 Background 1.1 Merchants 1.1.1 Fallout: New Vegas 1.1.2 Dead Money 1.1.3 Honest Hearts 1.1.4 Old World Blues 1.1.5 Lonesome Road 2 See also Some merchants move from place to place in the wasteland, but most trade from shops in buildings or settlements. Here's my take on an iconic location in one of my favorite games of all time. A big jet of steam shoots out of the grating near the Lucky 38 if power is diverted from the El Dorado substation to the Lucky 38. All dialogue for this scene exists in the quest vDialogueTheStrip. Thanks! Apparently this was removed by the game's last patch, to stop them from bumping into other NPCs. It seems that originally this designation would be used to separate The Strip from the casinos or possibly some other planned part of the area, but at some point the two names became interchangable. This also suggests at some point both promoters would forcegreet the player much like Mister Holdout (You have to quite specifically seek them out to talk to them otherwise - why complain about being "bugged" by them?). The New Vegas passport is an option to gain access to the New Vegas Strip. In particular it houses a huge number of NPCs that were presumably going to be used as part of random encounters at Boulder City. They are fully voiced but not much use - there are two different lines for the player failing an attempt to smuggle in weapons, but not one for passing it.